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Unit 12: Overriding

Learning Objectives

After taking this unit, students should:

  • be aware that every class inherits from Object
  • be familiar with the equals and toString methods
  • understand what constitutes a method signature
  • understand method overriding
  • appreciate the power of method overriding
  • understand what Java annotations are for, and know when to use @Override
  • be exposed to the String class and its associated methods, especially the + operator

Object and String

In Java, every class that does not extend another class inherits from the class Object implicitly. Object is, therefore, the "ancestor" of all classes in Java and is at the root of the class hierarchy.

The Object class does not encapsulate anything in particular. It is a very general class that provides useful methods common to all objects. The two useful ones that we are going to spend time with are:

  • equals(Object obj), which checks if two objects are equal to each other, and
  • toString(), which returns a string representation of the object as a String object.

Now that we have related classes as well as methods that may be inherited, we will introduce a notation that captures the essence of a method as well as where the method is implemented. Consider the method equals(Object obj) in the class Object. First, note that the parameter name obj can be renamed, so the name does not matter. As such, we can omit them. Secondly, we need to indicate that the implementation we are interested in is the implementation in the class Object. So, we can write it simply as Object::equals(Object).

The toString Method

The toString method is very special, as this is invoked implicitly by Java, by default, to convert a reference object to a String object during string concatenation using the operator +.

We showed you that in Python, 4 + "Hello" would result in a type mismatch error. In Java, however, 4 + "Hello" will result in the string "4Hello". In this example, the primitive value 4 is converted to a string before concatenation.

A more interesting scenario is what happens if we try to concatenate, say, a Circle object with a string. Let's say we have:

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Circle c = new Circle(new Point(0, 0), 4.0);
String s = "Circle c is " + c;

You will see that s now contains the string "Circle c is Circle@1ce92674 " (the seemingly gibberish text after @ is the reference to the object so your result will be different).

What happened here is that the + operator sees that one of the operands is a string but the other is not, so it converts the one that is not a string to a string by calling its toString() method automatically for us. This is equivalent to1

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Circle c = new Circle(new Point(0, 0), 4.0);
String s = "Circle c is " + c.toString();

Recall that in our Circle class (up to version 0.5) we do not have any Circle::toString() method. The toString method that we invoked here is the toString method inherited from its parent Object (i.e., Object::toString()).

jshell and toString

Recall that jshell is a REPL tool. After evaluating an expression, jshell prints the resulting value. If the resulting value is a reference type, jshell will invoke toString to convert the reference type to a string first, before printing the string.

Customizing toString for Circle

The Object::toString() method is not very user-friendly. Ideally, when we print a Circle object, say, for debugging, we want to see its center and its radius. To do so, we can define our own toString method in Circle (i.e., Circle::toString()). Let's upgrade our Circle class to do this:

Circle v0.6, with toString
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import java.lang.Math;

/**
 * A Circle object encapsulates a circle on a 2D plane.  
 */
class Circle {
  private Point c;   // the center
  private double r;  // the length of the radius

  /**
   * Create a circle centered on Point c with given radius r
   */
  public Circle(Point c, double r) {
    this.c = c;
    this.r = r;
  }

  /**
   * Return the area of the circle.
   */
  public double getArea() {
    return Math.PI * this.r * this.r;
  }

  /**
   * Return true if the given point p is within the circle.
   */
  public boolean contains(Point p) {
    return false;
    // TODO: Left as an exercise
  }

  /**
   * Return the string representation of this circle.
   */
  @Override
  public String toString() {
    return "{ center: " + this.c + ", radius: " + this.r + " }";
  }
}

The body of the method Circle::toString() simply constructs a string representation for this circle object and returns it. With this toString implemented, the output will look something like this:

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Circle c is { center: (0.0, 0.0), radius: 4.0 }

Note that when the center this.c is converted to a string, the toString method of the Point class is invoked (i.e., Point::toString()). We leave the implementation of Point::toString() as an exercise.

Method Signature and Descriptor

Let's define the method signature of a method as the method name and the number of parameters, the type of each parameter, and the order of its parameters. We define the method descriptor as the method signature plus the return type.

The notions of method signature and descriptor are important ones for the compilers, as they are what the compiler uses to uniquely identify a method.

Suppose we have the following class,

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class C {
  A foo(B1 x, B2 y) {
  }
}

Using our notation, we denote the method signature for foo in C as C::foo(B1, B2). The method descriptor for the same implementation is A C::foo(B1, B2).

We may exclude the class names when we want to talk about the method regardless of where it is implemented. Lastly, we may omit the parameters if we want to talk about all the methods with the given name (e.g., A::foo or foo).

Method Overriding

Coming back to our Circle v0.6. What we just did when we defined Circle::toString()` is called method overriding in OOP. Inheritance is not only good for extending the behavior of an existing class but through method overriding, we can alter the behavior of an existing class as well.

When a subclass defines an instance method with the same method descriptor as an instance method in the parent class, we say that the instance method in the subclass overrides the instance method in the parent class2. In the example above, Circle::toString has overridden Object::toString.

The @Override Annotation

Line 37 in the Circle example above contains the symbol @Override. This symbol is an example of annotation in Java. An annotation is not part of the program and does not affect the bytecode generated. Instead, it is a hint to the compiler. Remember that the compiler is our friend who will do its best to help detect errors early, during compilation. We must do our part to help the compiler help us. Here, @Override is a hint to the compiler that the following method, toString, is intended to override the method in the parent class. In case, there is a typo and overriding is not possible, the compiler will let us know.

It is therefore recommended and expected that all overriding methods in your code are annotated with @Override.

Using super To Access Overridden Methods

After a subclass overrides a method in the superclass, the methods that have been overridden can still be called, with the super keyword. For instance, the following Circle::toString calls Object::toString to prefix the string representation of the circle with Circle@1ce92674.

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@Override
public String toString() {
      return super.toString() + " { center: " + this.c + ", radius: " + this.r + " }";
}


  1. Calling toString explicitly is not wrong, but we usually omit the call to keep the code readable and succinct. 

  2. It is possible to override a method in some cases when the return type is different. We will discuss this during recitations.