Unit 19: Exceptions
After this unit, students should:
- understand about handling java exceptions and how to use the
try
-catch
-finally
blocks - understand the hierarchy of exception classes and the difference between checked and unchecked exceptions
- be able to create their own exceptions
- understand the control flow of exceptions
- be aware of good practices for exception handling
One of the nuances of programming is having to write code to deal with exceptions and errors. Consider writing a method that reads in a single integer value from a file. Here are some things that could go wrong:
- The file to read from may not exist
- The file to read from exists, but you may not have permission to read it
- You can open the file for reading, but it might contain non-numeric text where you expect numerical values
- The file might contain fewer values than expected
- The file might become unreadable as you are reading through it (e.g., someone unplugs the USB drive)
In C, we usually have to write code like this:
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Out of the lines above, only TWO lines correspond to the actual task of opening and reading in a file, the others are for exception checking/handling. The actual tasks are interspersed between exception checking code, which makes reading and understanding the logic of the code difficult.
The examples above also have to return different values to the calling method, because the calling method may have to do something to handle the errors. Note that the POSIX API has a global variable errno
that signifies the detailed error. First, we have to check for different errno
values and react accordingly (we can use perror
, but that has its limits). Second, errno
is global, and using a global variable is a bad practice. In fact, the code above might not work because fprintf
in Line 3 might have changed errno
.
Finally, there is the issue of having to repeatedly clean up after an error -- here we fclose
the file if there is an error reading, twice. It is easy to forget to do so if we have to do this in multiple places. Furthermore, if we need to perform a more complex clean up, then we would end up with lots of repeated code.
Many modern programming languages support exceptions as a programming construct. In Java, this is done with try
, catch
, finally
keywords, and a hierarchy of Exception
classes. The try
/catch
/finally
keywords group statements that check/handle errors together making code easier to read. The Java equivalent to the above is:
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Let's look at the example more carefully. The general syntax for try
-catch
- finally
is the following:
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In the example above, we have the try
block:
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which opens the file and reads an integer from it. Thus the main task for the code is put together in one place, making it easier to read and understand (and thus less bug-prone).
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The error handling comes under the catch
clauses, each handling a different type of exception. In Java, exceptions are instances that are a subtype of the Exception
class. Information about an exception is encapsulated in an exception instance and is "passed" into the catch
block. In the example above, e
is the variable containing an exception instance.
With the exception, we no longer rely on a special return value from a function nor a global variable to indicate exceptions.
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Finally, we have the optional finally
clause for house-keeping tasks. Here, we close the scanner
if it is opened.
In cases where the code to handle the exceptions is the same, you can avoid repetition by combining multiple exceptions into one catch statement:
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Throwing Exceptions
The try
-catch
-finally
blocks above show you how to handle exceptions. Let's see how we can throw an exception. Let's revisit our Circle
class. A circle cannot have a negative radius. Let's say that we wish our constructor to throw an IllegalArgumentException
when a negative radius is passed in.
We need to do two things. First, we need to declare that the construct is throwing an exception, with the throws
keyword. Second, we have to create a new IllegalArgumentException
object and throw it to the caller with the throw
keywords.
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Note that executing the throw
statement causes the method to immediately return. In the example above, the initialization of the center c
and radius r
does not happen.
The caller then can catch and handle this exception:
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Checked vs Unchecked Exceptions
Java distinguishes between two types of exceptions: checked and unchecked.
An unchecked exception is an exception caused by a programmer's errors. They should not happen if perfect code is written. IllegalArgumentException
, NullPointerException
, ClassCastException
are examples of unchecked exceptions. Generally, unchecked exceptions are not explicitly caught or thrown. They indicate that something is wrong with the program and cause run-time errors.
A checked exception is an exception that a programmer has no control over. Even if the code written is perfect, such an exception might still happen. The programmer should thus actively anticipate the exception and handle them. For instance, when we open a file, we should anticipate that in some cases, the file cannot be opened. FileNotFoundException
and InputMismatchException
are two examples of checked exceptions. A checked exception must be either handled, or else the program will not compile.
In Java, unchecked exceptions are subclasses of the class RuntimeException
.
Passing the Buck
The caller of the method that generates (i.e., new
and throws
) an exception need not catch the exception. The caller can pass the exception to its caller, and so on if the programmer deems that it is not the right place to handle it.
An unchecked exception, if not caught, will propagate automatically down the stack until either, it is caught or if it is not caught at all, resulting in an error message displayed to the user.
For instance, the following toy program would result in IllegalArgumentException
being thrown out of main
and displayed to the user.
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A checked exception, on the other hand, must be handled. Consider the following example:
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This program won't compile because the checked exception FileNotFoundException
is not handled. As the example we have seen, we could handle it in openFile
. In this case, openFile
does not throw any exception.
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Alternatively, openFile
can pass the buck to the caller instead of catching it.
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Sometimes the caller is a better place to handle the exception. Where an exception should be handled is a design decision. We will see some considerations for this later in this unit.
What should not happen is the following:
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In the code above, every method passes the buck around. No one takes the responsibility to handle it and the user ends up with the exception. The ugly internals of the program (such as the call stack) is then revealed to the user.
A good program always handle checked exception gracefully and hide the details from the users.
Control Flow of Exceptions
Here is a more detailed description of the control flow of exceptions. Consider we have a try
-catch
-finally
block that catches two exceptions E1
and E2
. Inside the try block, we call a method m1()
; m1()
calls m2()
; m2()
calls m3()
, and m3()
calls m4()
.
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In a normal (no exception) situation, the control flow looks like this:
The statements in the try block are executed, followed by the statements in the finally
block.
Now, let's suppose something went wrong deep inside the nested call, in m4()
. One of the statement executes throw new E2();
, which causes the execution in m4()
to stop. JVM now looks for the block of code that catches E2
, going down the call stack, until it can find a place where the exception is handled. In this example, we suppose that none of m1()
-m4()
handles (i.e., catch
) the exception. Thus, JVM then jumps to the code that handles E2
. Finally, JVM executes the finally
block.
Note that the finally
block is always executed even when return or throw is called in a catch block.
Creating Our Own Exceptions
If you find that none of the exceptions provided by Java meet your needs, you can create your own exceptions, by simply inheriting from one of the existing ones. But, you should only do so if there is a good reason, for instance, to provide additional useful information to the exception handler.
Here is an example:
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Overriding Method that Throws Exceptions
When you override a method that throws a checked exception, the overriding method must throw only the same, or a more specific checked exception, than the overridden method. This rule follows the Liskov Substitution Principle. The caller of the overridden method cannot expect any new checked exception beyond what has already been "promised" in the method specification.
Good Practices for Exception Handling
Catch Exceptions to Clean Up
While it is convenient to just pass the buck and let the calling method deals with exceptions ("Hey! Not my problem!"), it is not always responsible to do so. Consider the example earlier, where m1()
, m2()
, and m3()
do not handle exception E2
. Let's say that E2
is a checked exception, and it is possible to react to this and let the program continues properly. Also, suppose that m2()
allocated some system resources (e.g., temporary files, network connections) at the beginning of the method, and deallocated the resources at the end of the method. By not handling the exception, the code that deallocates these resources does not get called when an exception occurs. It is better for m2()
to catch the exception, handle the resource deallocation in a finally
block. If there is a need for the calling methods to be aware of the exception, m2()
can always re-throw the exception:
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Do not catch-them-all!
Sometimes, you just want to focus on the main logic of the program and get it working instead of dealing with the exceptions. Since Java uses checked exceptions, it forces you to handle the exceptions, or else your code will not compile. One way to quickly get around this is to write:
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to stop the compiler from complaining. DO NOT DO THIS. Since Exception
is the superclass of all exceptions, every exception that is thrown, checked or unchecked, is now silently ignored! You will not be able to figure out if something is wrong with your program. This practice is such a bad practice that there is a name for it -- this is called Pokemon Exception Handling.
Overreacting
Do not exit a program just because of an exception. This would prevent the calling function from cleaning up their resources. Worse, do not exit a program silently.
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Do Not Break Abstraction Barrier
Sometimes, letting the calling method handle the exception causes the implementation details to be leaked, and make it harder to change the implementation later.
For instance, suppose we design a class ClassRoster
with a method getStudents()
, which reads the list of students from a text file.
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Here, the fact that a FileNotFoundException
is thrown leaks the information that the information is read from a file.
Suppose that, later, we change the implementation to reading the list from an SQL database. We may have to change the exception thrown to something else:
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The caller will have to change their exception handling code accordingly.
We should, as much as possible, handle the implementation-specific exceptions within the abstraction barrier.
Do NOT Use Exception As a Control Flow Mechanism
This is probably the most commonly seen mistakes among new programmers. Exceptions are meant to handle unexpected errors, not to handle the logic of your program. Consider the following snippet:
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We use an if
condition to handle the logic. Some programmers wrote this:
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Not only is this less efficient, but it also might not be correct, since a NullPointerException
might be triggered by something else other than obj
being null.
The Error
class
Java has another class called Error
for situations where the program should terminate as generally there is no way to recover from the error. For instance, when the heap is full (OutOfMemoryError
) or the stack is full (StackOverflowError
). Typically we don't need to create or handle such errors.