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Unit 19: Exceptions

After this unit, students should:

  • understand about handling java exceptions and how to use the try-catch-finally blocks
  • understand the hierarchy of exception classes and the difference between checked and unchecked exceptions
  • be able to create their own exceptions
  • understand the control flow of exceptions
  • be aware of good practices for exception handling

One of the nuances of programming is having to write code to deal with exceptions and errors. Consider writing a method that reads in a single integer value from a file. Here are some things that could go wrong:

  • The file to read from may not exist
  • The file to read from exists, but you may not have permission to read it
  • You can open the file for reading, but it might contain non-numeric text where you expect numerical values
  • The file might contain fewer values than expected
  • The file might become unreadable as you are reading through it (e.g., someone unplugs the USB drive)

In C, we usually have to write code like this:

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fd = fopen(filename,"r");
if (fd == NULL) {
  fprintf(stderr, "Unable to open file. ");
  if (errno == ENFILE) {
    fprintf(stderr, "Too many opened files.  Unable to open another\n");
  } else if (errno == ENOENT) {
    fprintf(stderr, "No such file %s\n", filename);
  } else if (errno == EACCES) {
    fprintf(stderr, "No read permission to %s\n", filename);
  }
  return -1;
}
scanned = fscanf(fd, "%d", &value);
if (scanned == 0) {
  fprintf(stderr, "Unable to scan for an integer\n");
  fclose(fd);
  return -2;
}
if (scanned == EOF) {
  fprintf(stderr, "No input found.\n");
  fclose(fd);
  return -3;
}

Out of the lines above, only TWO lines correspond to the actual task of opening and reading in a file, the others are for exception checking/handling. The actual tasks are interspersed between exception checking code, which makes reading and understanding the logic of the code difficult.

The examples above also have to return different values to the calling method, because the calling method may have to do something to handle the errors. Note that the POSIX API has a global variable errno that signifies the detailed error. First, we have to check for different errno values and react accordingly (we can use perror, but that has its limits). Second, errno is global, and using a global variable is a bad practice. In fact, the code above might not work because fprintf in Line 3 might have changed errno.

Finally, there is the issue of having to repeatedly clean up after an error -- here we fclose the file if there is an error reading, twice. It is easy to forget to do so if we have to do this in multiple places. Furthermore, if we need to perform a more complex clean up, then we would end up with lots of repeated code.

Many modern programming languages support exceptions as a programming construct. In Java, this is done with try, catch, finally keywords, and a hierarchy of Exception classes. The try/catch/finally keywords group statements that check/handle errors together making code easier to read. The Java equivalent to the above is:

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try {
  reader = new FileReader(filename);
  scanner = new Scanner(reader);
  value = scanner.nextInt();
}
catch (FileNotFoundException e) {
    System.err.println("Unable to open " + filename + " " + e);
}
catch (InputMismatchException e) {
    System.err.println("Unable to scan for an integer");
}
catch (NoSuchElementException e) {
    System.err.println("No input found");
}
finally {
  if (scanner != null)
    scanner.close();
}

Let's look at the example more carefully. The general syntax for try-catch- finally is the following:

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try {
    // do something
} catch (an exception parameter) {
    // handle exception
} finally {
    // clean up code
    // regardless of there is an exception or not
}

In the example above, we have the try block:

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try {
  reader = new FileReader(filename);
  scanner = new Scanner(reader);
  value = scanner.nextInt();
}
  :

which opens the file and reads an integer from it. Thus the main task for the code is put together in one place, making it easier to read and understand (and thus less bug-prone).

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  :
catch (FileNotFoundException e) {
    System.err.println("Unable to open " + filename + " " + e);
} catch (InputMismatchException e) {
    System.err.println("Unable to scan for an integer");
} catch (NoSuchElementException e) {
    System.err.println("No input found");
}

The error handling comes under the catch clauses, each handling a different type of exception. In Java, exceptions are instances that are a subtype of the Exception class. Information about an exception is encapsulated in an exception instance and is "passed" into the catch block. In the example above, e is the variable containing an exception instance.

With the exception, we no longer rely on a special return value from a function nor a global variable to indicate exceptions.

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  :
finally {
  if (scanner != null)
    scanner.close();
}

Finally, we have the optional finally clause for house-keeping tasks. Here, we close the scanner if it is opened.

In cases where the code to handle the exceptions is the same, you can avoid repetition by combining multiple exceptions into one catch statement:

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catch (FileNotFoundException | InputMismatchException | NoSuchElementException e) {
    System.err.println(e);
}

Throwing Exceptions

The try-catch-finally blocks above show you how to handle exceptions. Let's see how we can throw an exception. Let's revisit our Circle class. A circle cannot have a negative radius. Let's say that we wish our constructor to throw an IllegalArgumentException when a negative radius is passed in.

We need to do two things. First, we need to declare that the construct is throwing an exception, with the throws keyword. Second, we have to create a new IllegalArgumentException object and throw it to the caller with the throw keywords.

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  public Circle(Point c, double r) throws IllegalArgumentException {
    if (r < 0) {
      throw new IllegalArgumentException("radius cannot be negative.");
    }
    this.c = c;
    this.r = r;
  }
}

Note that executing the throw statement causes the method to immediately return. In the example above, the initialization of the center c and radius r does not happen.

The caller then can catch and handle this exception:

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try {
    c = new Circle(point, radius);
} catch (IllegalArgumentException e) {
    System.err.println("Illegal arguement:" + e.getMessage());
}

Checked vs Unchecked Exceptions

Java distinguishes between two types of exceptions: checked and unchecked.

An unchecked exception is an exception caused by a programmer's errors. They should not happen if perfect code is written. IllegalArgumentException, NullPointerException, ClassCastException are examples of unchecked exceptions. Generally, unchecked exceptions are not explicitly caught or thrown. They indicate that something is wrong with the program and cause run-time errors.

A checked exception is an exception that a programmer has no control over. Even if the code written is perfect, such an exception might still happen. The programmer should thus actively anticipate the exception and handle them. For instance, when we open a file, we should anticipate that in some cases, the file cannot be opened. FileNotFoundException and InputMismatchException are two examples of checked exceptions. A checked exception must be either handled, or else the program will not compile.

In Java, unchecked exceptions are subclasses of the class RuntimeException.

Passing the Buck

The caller of the method that generates (i.e., new and throws) an exception need not catch the exception. The caller can pass the exception to its caller, and so on if the programmer deems that it is not the right place to handle it.

An unchecked exception, if not caught, will propagate automatically down the stack until either, it is caught or if it is not caught at all, resulting in an error message displayed to the user.

For instance, the following toy program would result in IllegalArgumentException being thrown out of main and displayed to the user.

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class Toy {
  static Circle createCircles() {
    int radius = 10;
    for (int i = 0; i <= 10; i++) {
        new Circle(new Point(1, 1), radius--);
    }
  }
  public static void main(String[] args) {
    createCircles();
  }
}

A checked exception, on the other hand, must be handled. Consider the following example:

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// version 0.1 (won't compile)
class Toy {
  static FileReader openFile(String filename) {
    return new FileReader(filename);
  }
  public static void main(String[] args) {
    openFile();
  }
}

This program won't compile because the checked exception FileNotFoundException is not handled. As the example we have seen, we could handle it in openFile. In this case, openFile does not throw any exception.

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// version 0.2 (handle where exception occur)
class Toy {
  static FileReader openFile(String filename) {
    try {
      return new FileReader(filename);
    } catch (FileNotFoundException e) {
      System.err.println("Unable to open " + filename + " " + e);
    }
  }
  public static void main(String[] args) {
    openFile();
  }
}

Alternatively, openFile can pass the buck to the caller instead of catching it.

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// version 0.3 (passing exception to caller)
class Toy {
  static FileReader openFile(String filename) throws FileNotFoundException {
    return new FileReader(filename);
  }
  public static void main(String[] args) {
    try {
      openFile();
    } catch (FileNotFoundException e) {
      // warn user and pop up dialog box to select another file.
    }
  }
}

Sometimes the caller is a better place to handle the exception. Where an exception should be handled is a design decision. We will see some considerations for this later in this unit.

What should not happen is the following:

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// version 0.4 (pass exception to user)
class Toy {
  static FileReader openFile(String filename) throws FileNotFoundException {
    return new FileReader(filename);
  }
  public static void main(String[] args) throws FileNotFoundException {
    openFile();
  }
}

In the code above, every method passes the buck around. No one takes the responsibility to handle it and the user ends up with the exception. The ugly internals of the program (such as the call stack) is then revealed to the user.

A good program always handle checked exception gracefully and hide the details from the users.

Control Flow of Exceptions

Here is a more detailed description of the control flow of exceptions. Consider we have a try-catch-finally block that catches two exceptions E1 and E2. Inside the try block, we call a method m1(); m1() calls m2(); m2() calls m3(), and m3() calls m4().

control flow

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try {
    m1();
} catch (E1 e) {
    :
} catch (E2 e) {
    :
} finally {
    :
}
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void m1() {
    :
    m2();
    :
}

void m2() {
    :
    m3();
    :
}

void m3() {
    :
    m4();
    :
}

void m4() {
    :
    throw new E2();
    :
}

In a normal (no exception) situation, the control flow looks like this:

control flow

The statements in the try block are executed, followed by the statements in the finally block.

Now, let's suppose something went wrong deep inside the nested call, in m4(). One of the statement executes throw new E2();, which causes the execution in m4() to stop. JVM now looks for the block of code that catches E2, going down the call stack, until it can find a place where the exception is handled. In this example, we suppose that none of m1()-m4() handles (i.e., catch) the exception. Thus, JVM then jumps to the code that handles E2. Finally, JVM executes the finally block.

Note that the finally block is always executed even when return or throw is called in a catch block.

control flow

Creating Our Own Exceptions

If you find that none of the exceptions provided by Java meet your needs, you can create your own exceptions, by simply inheriting from one of the existing ones. But, you should only do so if there is a good reason, for instance, to provide additional useful information to the exception handler.

Here is an example:

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class IllegalCircleException extends IllegalArgumentException {
  Point center;
  IllegalCircleException(String message) {
    super(message);
  }
  IllegalCircleException(Point c, String message) {
    super(message);
    this.center = c;
  }
  @Override
    public String toString() {
      return "The circle centered at " + this.center + " cannot be created:" + getMessage();
    }
}

Overriding Method that Throws Exceptions

When you override a method that throws a checked exception, the overriding method must throw only the same, or a more specific checked exception, than the overridden method. This rule follows the Liskov Substitution Principle. The caller of the overridden method cannot expect any new checked exception beyond what has already been "promised" in the method specification.

Good Practices for Exception Handling

Catch Exceptions to Clean Up

While it is convenient to just pass the buck and let the calling method deals with exceptions ("Hey! Not my problem!"), it is not always responsible to do so. Consider the example earlier, where m1(), m2(), and m3() do not handle exception E2. Let's say that E2 is a checked exception, and it is possible to react to this and let the program continues properly. Also, suppose that m2() allocated some system resources (e.g., temporary files, network connections) at the beginning of the method, and deallocated the resources at the end of the method. By not handling the exception, the code that deallocates these resources does not get called when an exception occurs. It is better for m2() to catch the exception, handle the resource deallocation in a finally block. If there is a need for the calling methods to be aware of the exception, m2() can always re-throw the exception:

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public void m2() throws E2 {
  try {
    // setup resources
    m3();
  }
  catch (E2 e) {
    throw e;
  }
  finally {
    // clean up resources
  }
}

Do not catch-them-all!

Sometimes, you just want to focus on the main logic of the program and get it working instead of dealing with the exceptions. Since Java uses checked exceptions, it forces you to handle the exceptions, or else your code will not compile. One way to quickly get around this is to write:

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try {
  // your code
}
catch (Exception e) {
  // do nothing
}

to stop the compiler from complaining. DO NOT DO THIS. Since Exception is the superclass of all exceptions, every exception that is thrown, checked or unchecked, is now silently ignored! You will not be able to figure out if something is wrong with your program. This practice is such a bad practice that there is a name for it -- this is called Pokemon Exception Handling.

Overreacting

Do not exit a program just because of an exception. This would prevent the calling function from cleaning up their resources. Worse, do not exit a program silently.

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try {
  // your code
}
catch (Exception e) {
  System.exit(0);
}

Do Not Break Abstraction Barrier

Sometimes, letting the calling method handle the exception causes the implementation details to be leaked, and make it harder to change the implementation later.

For instance, suppose we design a class ClassRoster with a method getStudents(), which reads the list of students from a text file.

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class ClassRoster {
   :
  public Students[] getStudents() throws FileNotFoundException {
    :
  }
}

Here, the fact that a FileNotFoundException is thrown leaks the information that the information is read from a file.

Suppose that, later, we change the implementation to reading the list from an SQL database. We may have to change the exception thrown to something else:

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class ClassRoster {
   :
  public Students[] getStudents() throws SQLException {
    :
  }
}

The caller will have to change their exception handling code accordingly.

We should, as much as possible, handle the implementation-specific exceptions within the abstraction barrier.

Do NOT Use Exception As a Control Flow Mechanism

This is probably the most commonly seen mistakes among new programmers. Exceptions are meant to handle unexpected errors, not to handle the logic of your program. Consider the following snippet:

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if (obj != null) {
  obj.doSomething();
} else {
  doTheOtherThing();
}

We use an if condition to handle the logic. Some programmers wrote this:

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   try {
     obj.doSomething();
   } catch (NullPointerException e) {
     doTheOtherThing();
   }

Not only is this less efficient, but it also might not be correct, since a NullPointerException might be triggered by something else other than obj being null.

The Error class

Java has another class called Error for situations where the program should terminate as generally there is no way to recover from the error. For instance, when the heap is full (OutOfMemoryError) or the stack is full (StackOverflowError). Typically we don't need to create or handle such errors.